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Programming Interior Environments: A Practical Guide for Students

Author/EditorKarpan, Cynthia M. (University of Manito (Author)
ISBN: 9781138889682
Pub Date18/12/2019
BindingPaperback
Pages192
Dimensions (mm)246(h) * 189(w)
€43.49
excluding shipping
Availability: Available to order but dispatch within 7-10 days
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Programming Interior Environments introduces a four-component framework you can use to program interiors, and twelve methods for you to gather, analyze and synthesize programmatic information to take the guesswork out of your studio projects.
This book studies the Student Programming Model: a realistic programming process for college and university interior design students that allows students to create accurate and in-depth programming documents essential for informing the design process. This is done whilst keeping in mind that students are often working solo, with imaginary clients and end users in mind, and collecting program information within strict time constraints.
Including three appendices of student programs created following these guidelines, to help you understand how to apply the framework components and inquiry methods in your own work, this book is ideal for students and professionals in interior design and interior architecture.

Programming Interior Environments introduces a four-component framework you can use to program interiors, and twelve methods for you to gather, analyze and synthesize programmatic information to take the guesswork out of your studio projects.
This book studies the Student Programming Model: a realistic programming process for college and university interior design students that allows students to create accurate and in-depth programming documents essential for informing the design process. This is done whilst keeping in mind that students are often working solo, with imaginary clients and end users in mind, and collecting program information within strict time constraints.
Including three appendices of student programs created following these guidelines, to help you understand how to apply the framework components and inquiry methods in your own work, this book is ideal for students and professionals in interior design and interior architecture.

Cynthia M. Karpan is an Associate Professor of Interior Design at the University of Manitoba in Winnipeg, Manitoba, Canada.

TABLE OF CONTENTS LIST OF FIGURES LIST OF TABLES ACKNOWLEDGEMENTS CHAPTER 1: INTRODUCTION Intended Audience Programming The Design Process The Programming Process The Program Document Programming Advantages Programming Disadvantages Chapter Overviews Summary and Chapter Overviews Chapter Overviews CHAPTER 2: MODERN-DAY PROGRAMMING 1957 Mid 1960s 1969 Late 1960s and Early 1970s Late 1970s 1980s 1990s 2000 - 2010 2010 - 2020 Summary CHAPTER 3: INTERIOR DESIGN PROGRAMMING MODELS Seven Interior Design Programming Models Student Programming Model Overview Student Programming Model Summary CHAPTER 4: COLLECTION Overview Organize Existing Condition People Workflow Products Site Building and Space Desired Condition Context People Workflow Products Site Building and Space Collection Methods, Sources, and Products Collection Methods Collection Sources Collection Products Summary CHAPTER 5: ANALYSIS Overview Themes Options Project Objectives Design Guidelines Analysis Methods Dissect (Text) Crunch (Numbers) Assess Annotate Draw Analysis in Action Analysis Products Summary CHAPTER 6: SYNTHESIS Methods Constant Comparison Priorities Content Options Abstract Executive Summary Table of Contents, List of Figures, List of Tables Project Overview Project Goals, Assumptions, and Objectives Site, Building, and Space Descriptions Building Code Information Client Description Workflow End User Profiles, Needs, and Activities Activity Zone Requirements Area Requirements Spatial Adjacency Matrices Zoning and Stacking Diagrams Circulation Diagrams Design Guidelines Schematic Concept Drawings References Appendices Content Format and Order Synthesis Products Summary CHAPTER 7: EVALUATE AND REVISE, COMMUNICATE Evaluation Review Compare Revise Communicate Audience Purpose Time Summary CHAPTER 8: SUMMARY AND CONCLUSION Summary Conclusion APPENDIXES A Blackthorn Live/Create Program B The HUB Program C Extreme Toy Hauler Mobile Showroom Program INDEX

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